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      <record key="001" att1="001" value="LIB900213401" att2="LIB900213401">001   LIB900213401</record>
      <field key="037" subkey="x">englisch</field>
      <field key="050" subkey="x">Forschungsbericht</field>
      <field key="076" subkey="">Ökonomie</field>
      <field key="079" subkey="y">http://www.ihs.ac.at/publications/ihsfo/fo46.pdf</field>
      <field key="079" subkey="z">grafendorfer, walter - et al., a model for a multi-country, fiscal decision-game (pdf)</field>
      <field key="100" subkey="">grafendorfer, walter</field>
      <field key="103" subkey="">institute of statistics, university of vienna</field>
      <field key="104" subkey="a">seidl, christine</field>
      <field key="107" subkey="">institute of economics, university of vienna</field>
      <field key="108" subkey="a">topritzhofer, edgar</field>
      <field key="111" subkey="">institut fuer welthandelslehre, hochschule fuer welthandel, vienna</field>
      <field key="331" subkey="">a model for a multi-country, fiscal decision-game</field>
      <field key="403" subkey="">1. ed.</field>
      <field key="410" subkey="">wien</field>
      <field key="412" subkey="">institut fuer hoehere studien</field>
      <field key="425" subkey="">1970, july</field>
      <field key="433" subkey="">127 pp.</field>
      <field key="451" subkey="">institut fuer hoehere studien; forschungsberichte; 46</field>
      <field key="544" subkey="">IHSFO 46</field>
      <field key="753" subkey="">abstract (introduction): the motivation for the proposed game stems from the deficiencies and shortcomings of traditional</field>
      <field key="man" subkey="a">gement decision games. the latter simulate but one market, viz., the market for consumer-goods, and neglect - to name just</field>
      <field key="the" subkey="">most important - the capital-goods market, the labour market, and the money market. moreover, economic policy does not appear</field>
      <field key="as" subkey="a">deliberate governmental strategy for the implementation of macro-economic goals, but is, if at all, represented only by some</field>
      <field key="ta-" subkey="p">arameters which are more or less arbitrary fixed by the game direction. for both of these reasons, viz., the neglection of</field>
      <field key="eco" subkey="n">omic interdependence on the one hand and the omission of the government as an independent decision maker on the other hand,</field>
      <field key="we" subkey="d">oubt whether the traditional management games provide a realistic setting for the simulation of entrepreneurial decision</field>
      <field key="mak" subkey="i">ng. apart from these objections we felt that the representation of governments by individual groups of players would offer</field>
      <field key="the" subkey="">additional advantage of permitting the simulation of decision making not only in the field of management but also in the</field>
      <field key="sph" subkey="e">re of fiscal and macroeconomic policy, which hitherto has been beyond the scope of traditional decision games. (...);</field>
    </SEQUENTIAL>
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